23 May
2023
23 May
'23
3:11 p.m.
Pass struct hlsl_constant_value to folding functions, in preparation for creating the destination constant instruction from that value. -- v2: vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_nequal(). vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_mul(). vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_add(). vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_neg(). vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_cast(). https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/205