11 Jul
2023
11 Jul
'23
8:31 p.m.
On Tue Jul 11 20:28:11 2023 +0000, Gijs Vermeulen wrote:
@Mystral The game actually only uses `D3DXMESHOPT_VERTEXCACHE` and not `D3DXMESHOPT_STRIPREORDER`, but I guess only removing the `E_NOTIMPL` for that is not safe either? Yeah, according to https://learn.microsoft.com/en-us/windows/win32/direct3d9/d3dxmeshopt they both affect face ordering, at least.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/3272#note_38688