8 Mar
2024
8 Mar
'24
2:38 p.m.
This applies on top of !672, the last three commits belong here. Here we compute additional "synthetic" loops that will be used to implement non-trivial forward edges using (possibly conditional) `break` instructions. -- v2: vkd3d-shader/ir: Sort loop intervals. vkd3d-shader/ir: Generate synthetic intervals for forward edges. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/698