2 Nov
2022
2 Nov
'22
7:58 p.m.
Yes, we'll need this patch eventually, but currently it's invalid library usage. (Granted, vkd3d-shader happens to handle this specific case without asserting or crashing, but that's not true in general...) It's probably better to defer this patch until we have a working sm1 -> spirv compiler in vkd3d-shader. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/1228#note_12837