23 Nov
2022
23 Nov
'22
12:22 a.m.
Zebediah Figura (@zfigura) commented about dlls/wined3d/swapchain.c:
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) swapchain_blit(swapchain, context, src_rect, dst_rect);
- if (swapchain_gl->context_count > 1) + if (swapchain->device->context_count > 1) + { + WARN_(d3d_perf)("Multiple contexts, calling glFinish() to enforce ordering.\n"); gl_info->gl_ops.gl.p_glFinish(); + }
Is there a potential performance problem from this? -- https://gitlab.winehq.org/wine/wine/-/merge_requests/1454#note_17111