28 May
2024
28 May
'24
8:37 p.m.
I constructed a simple benchmark that just makes a bunch of draw calls per frame (and nothing else). That benchmark is artificial, shows a consistent performance hit from this commit:
Fyi, I have a collection of microbenchmarks here: https://gitlab.winehq.org/stefan/perftest Though most are stuck in d3d9 times. Once upon a time I was running them in an automated fashion daily... -- https://gitlab.winehq.org/wine/wine/-/merge_requests/2724#note_66957