20 Apr
2023
20 Apr
'23
8:54 p.m.
`enum vkd3d_sm1_resource_type` is defined in d3dbc.c though. Should I copy the definition or move it to vkd3d_shader_private.h, or some other header?
Looks like there's some discussion on this subject already... -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/159#note_30769