22 Mar
2024
22 Mar
'24
7:46 p.m.
Nikolay Sivov (@nsivov) commented about libs/vkd3d-shader/hlsl.h:
uint32_t is_separated_resource : 1; };
+/* This struct is used to represent the two main types of state block entries: + * Assignment: + * name = {args[0], args[1], ...}; + * - or - + * name = args[0] + * - or - + * name[lhs_array_size] = args[0] + * - or - + * name[lhs_array_size] = {args[0], args[1], ...};
Here it's index in lhs array "property", not size. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/739#note_65831