7 Mar
2024
7 Mar
'24
6:33 p.m.
On Thu Mar 7 18:33:04 2024 +0000, Zebediah Figura wrote:
Is there a point of making "effect_options" a bitmask, instead of making them top-level options? The point is to have effects flags together, that's how effect flags are handled in D3DCompile() arguments.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/692#note_63870