4 Jan
2023
4 Jan
'23
6:01 p.m.
On Wed Jan 4 18:01:39 2023 +0000, Francisco Casas wrote:
I realized that this shader makes the compiler to get stuck in the copy-prop loop: ```c struct apple { Texture2D tex; float4 fo : COLOR; }; float4 main(struct apple input) : sv_target { input.tex = input.tex; // assignment to itself return input.tex.Load(int3(0, 0, 0)); } ``` There may be a more general problem, I am investigating this. This currently also happens on master, so it is not a problem of this MR.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/54#note_20325