24 Apr
2023
24 Apr
'23
10:39 p.m.
:arrow_up: I modified the tests that resulted in segfaults on Windows so that the order of the semantics in the `[pixel shader]` input signature matches the order of the semantics in the output signature of the `[vertex shader]`, this fixed that problem. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/148#note_31062