8 Oct
2023
8 Oct
'23
4:50 p.m.
- Make it present some frames - Make it check that the frames are from the new device, instead of checking TerminateDevice count; fixes https://bugs.winehq.org/show_bug.cgi?id=55649 - ~~Make it check for and avoid some absurd crash on Windows~~ ~~I tried everything I could think of, but Windows absolutely refuses to present a frame after changing the D3D device, instead choosing to return various absurd errors (segfaults, deadlocks, out of memory, etc). I suspect the VMR9 is haunted.~~ edit: Works on Windows now -- v2: quartz/tests: Improve VMR9 ChangeD3DDevice test. https://gitlab.winehq.org/wine/wine/-/merge_requests/3970