28 May
2024
28 May
'24
8:48 p.m.
It may be worth including a call to GetVertexBufferDesc() in the tests. As Matteo mentioned in an earlier comment, the docs seem to suggest that omitting D3DVBCAPS_SYSTEMMEMORY allows the driver/runtime to place the buffer as it sees fit. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/2404#note_68109