7 Sep
2023
7 Sep
'23
7:44 p.m.
Francisco Casas (@fcasas) commented about tests/hlsl/refract.shader_test:
+[pixel shader] +uniform float4 r; +uniform float4 n; +uniform float i; + +float4 main() : sv_target +{ + return refract(r, n, i); +} + +[test] +uniform 0 float4 0.5 -0.1 0.2 0.3 +uniform 4 float4 0.6 0.4 -0.3 1.0 +uniform 8 float4 0.2 0.3 0.4 0.5 We could use a regular `float`. Same for the next `uniform 8` line.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/333#note_44605