20 Oct
2023
20 Oct
'23
9:50 p.m.
Zebediah Figura (@zfigura) commented about tests/hlsl/switch.shader_test:
+ } + + return c; +} + +[test] +uniform 0 uint4 2 0 0 0 +todo draw quad +todo probe all rgba (1.1, 2.1, 3.1, 4.1) +uniform 0 uint4 1 0 0 0 +todo draw quad +todo probe all rgba (1.0, 2.0, 3.0, 4.0) + +% floats are accepted +[pixel shader todo fail(sm>=6)] +uint4 v; You can make this a little bit stronger by making the selector also float, that proves that they're always converted to uint regardless.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/361#note_49493