8 Apr
2024
8 Apr
'24
3:27 p.m.
That doesn't need to happen now, but once we start putting longer pipelines in the shader runner tests it might make sense to have a single `[shader]` section and compile the various shaders using different function names. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/767#note_67266