24 Jan
2023
24 Jan
'23
11:40 a.m.
Should we have some tests to go along with this? For example, what is the expected value of "frac(-2.25)"? GLSL defines "fract(x)" as equivalent to "x - floor(x)"; I'm not sure that necessarily matches HLSL/D3D, and this seems a nice occasion to find out. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/68#note_21427