12 Sep
2023
12 Sep
'23
2:51 p.m.
I think setting src_count to 0 like this is fine if the comment is updated, but I wouldn't be opposed to instead setting src_count to 0 in the opcode info tables and adjusting sm1->ptr in either shader_sm1_skip_opcode() or shader_sm1_read_semantic() either.
I implemented skipping in `shader_sm1_skip_opcode()`. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/317#note_45017