17 Oct
2023
17 Oct
'23
5:15 p.m.
-- v2: wined3d: Don't skip setting clip planes if the view transform state is dirty. wined3d: Implement shadow sampling for the ARB shader backend. wined3d: Allow FFP blits to non-render targets with the 'none' shader backend. wined3d: Handle NULL push constant buffers with the ARB shader backend. wined3d: Fix handling of system-memory GL vertex buffers. https://gitlab.winehq.org/wine/wine/-/merge_requests/4085