19 Apr
2023
19 Apr
'23
8:13 p.m.
On Fri Apr 14 00:45:50 2023 +0000, Zebediah Figura wrote:
I believe these are D3DSAMPLER_TEXTURE_TYPE. Or enum vkd3d_sm1_resource_type. I don't really know why we invented our own sm1 definitions, though... That makes sense.
`enum vkd3d_sm1_resource_type` is defined in d3dbc.c though. Should I copy the definition or move it to vkd3d_shader_private.h, or some other header? -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/159#note_30570