Matteo Bruni (@Mystral) commented about dlls/d3d10_1/tests/d3d10_1.c:
+ ok(v->lpVtbl->IsValid(v), "Invalid variable.\n"); + blend = v->lpVtbl->AsBlend(v); + ok(blend->lpVtbl->IsValid(blend), "Invalid variable.\n"); + + memset(&desc, 0, sizeof(desc)); + hr = blend->lpVtbl->GetBackingStore(blend, 0, &desc); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); + ok(desc.BlendEnable[0], "Unexpected value %d.\n", desc.BlendEnable[0]); + ok(desc.BlendEnable[1], "Unexpected value %d.\n", desc.BlendEnable[1]); + ok(desc.BlendEnable[2], "Unexpected value %d.\n", desc.BlendEnable[2]); + ok(desc.BlendEnable[3], "Unexpected value %d.\n", desc.BlendEnable[3]); + ok(desc.BlendEnable[4], "Unexpected value %d.\n", desc.BlendEnable[4]); + ok(desc.BlendEnable[5], "Unexpected value %d.\n", desc.BlendEnable[5]); + ok(desc.BlendEnable[6], "Unexpected value %d.\n", desc.BlendEnable[6]); + ok(desc.BlendEnable[7], "Unexpected value %d.\n", desc.BlendEnable[7]); + ok(desc.SrcBlend == D3D10_BLEND_ZERO, "Unexpected value %d.\n", desc.SrcBlend); Similarly, we generally use "%u" for enum values. Also for consistency with test_create_blend_state().
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/3930#note_46388