29 Feb
2024
29 Feb
'24
10:53 a.m.
This applies on top of !662, the last four commits belong here. Here we compute a topological order (plus some additional properties) of the shader blocks. Eventually the blocks will be emitted precisely in this order, after having been enriched with structured control flow information. -- v8: vkd3d-shader/ir: Keep loops contiguous in the topological sort. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/672