8 Mar
2024
8 Mar
'24
3:11 p.m.
Giovanni Mascellani (@giomasce) commented about tests/hlsl/float-comparison.shader_test:
+% Check that -0.0f is not less than 0.0f +[pixel shader todo(sm<4)] +float a; + +float4 main() : sv_target +{ + return -0.0f < a; Any particular reason for passing one operand as immediate and the other as uniform?
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/694#note_64013