7 Jun
2023
7 Jun
'23
1:48 a.m.
On Tue Jun 6 17:57:18 2023 +0000, Zebediah Figura wrote:
That would be unfortunate, do we really need this? Well, only if we want to keep the crosstests from failing.
shader_runner:1237: Running tests from a Windows cross build
shader_runner:1239: Compiling shaders with d3dcompiler_47.dll and executing with d3d9.dll
shader_runner:95: Driver string: d3d10warp.dll.
shader_runner:96: Device: Microsoft Basic Render Driver, 1414:008c.
shader_runner:99: Using WARP device.
shader_runner:73: Section [test], line 9: Test failed: Failed to compile shader, hr 0x80004005.
shader_runner:73: Section [test], line 28: Test failed: Failed to compile shader, hr 0x80004005.
Ideally we would be able to specify ``` [require] shader model >= 2.1 ``` -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/224#note_34864