27 Apr
2023
27 Apr
'23
5:39 a.m.
Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.y:
+ switch (constant->node.data_type->base_type) + { + case HLSL_TYPE_DOUBLE: + ret = value.d; + break; + case HLSL_TYPE_FLOAT: + ret = value.f; + break; + case HLSL_TYPE_INT: + ret = value.i; + break; + case HLSL_TYPE_UINT: + ret = value.u; + break; + default: + vkd3d_unreachable(); BOOL or HALF are possible, aren't they?
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/180#note_31336