1 Dec
2022
1 Dec
'22
8:31 p.m.
Matteo Bruni (@Mystral) commented about dlls/d3d10/effect.c:
} }
+static void pres_ftob(float **args, unsigned int n, const struct preshader_instr *instr) +{ + float *retval = args[1]; + unsigned int i; + + for (i = 0; i < instr->comp_count; ++i) + { + unsigned int u = args[0][i] == 0.0f ? 0 : ~0u;
Evil thought: what happens with NaN on native? -- https://gitlab.winehq.org/wine/wine/-/merge_requests/1622#note_18301