26 Aug
2025
26 Aug
'25
12:28 p.m.
Matteo Bruni (@Mystral) commented about dlls/d3d10/tests/effect.c:
for (i=0; i<ARRAY_SIZE(tv_ecbs); i++) { - constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, i); + constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, i + 1);
I was wondering whether to keep a few `GetConstantBufferByIndex()` uses to show that we're allocating the CBs in the same order as native but, given that this one stays, I don't think we need more. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/8134#note_113872