From: Arkadiusz Hiler <ahiler(a)codeweavers.com> Fixes development builds of Unreal Engine games freezing when connecting via Unreal Insights. --- dlls/ntdll/unix/socket.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/ntdll/unix/socket.c b/dlls/ntdll/unix/socket.c index 65f30759db3..5d60521e95b 100644 --- a/dlls/ntdll/unix/socket.c +++ b/dlls/ntdll/unix/socket.c @@ -1207,7 +1207,7 @@ NTSTATUS sock_write( HANDLE handle, int fd, HANDLE event, PIO_APC_ROUTINE apc, static const DWORD async_size = offsetof( struct async_send_ioctl, iov[1] ); struct async_send_ioctl *async; - if (!(async = (struct async_send_ioctl *)alloc_fileio( async_size, async_recv_proc, handle ))) + if (!(async = (struct async_send_ioctl *)alloc_fileio( async_size, async_send_proc, handle ))) return STATUS_NO_MEMORY; async->count = 1; -- GitLab https://gitlab.winehq.org/wine/wine/-/merge_requests/6117