11 Sep
2023
11 Sep
'23
12:13 p.m.
On Mon Sep 11 12:13:02 2023 +0000, Giovanni Mascellani wrote:
Shouldn't it all go to uniform.shader_test then if it's using uniforms? Yeah, the correct form of my test is actually this:
[pixel shader] float4 main() : sv_target { float4 x = {5.0, -42.1, 4.0, 45.0}; float4 y = {15.0, -5.0, 4.1, 5.0}; return x % y; } [test] draw quad probe all rgba (5.0, -2.1, 4.0, 0.0) 4Otherwise it doesn't even compile. And that's supposed to be in `arithmetic-float.shader_test`, it doesn't use uniform variables. Ok, tests updated.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/336#note_44888