24 Apr
2023
24 Apr
'23
7:28 p.m.
-- v2: vkd3d-shader/hlsl: Map the colour output for ps_1_* to r0. vkd3d-shader/hlsl: Rewrite the register allocator to allow allocating in multiple passes. vkd3d-shader/hlsl: Avoid leaking the allocator register map in allocate_const_registers(). vkd3d-shader/hlsl: Rename struct liveness to struct register_allocator. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/168