27 Mar
2023
27 Mar
'23
7:39 p.m.
This looks great code-wise. Unfortunately I noticed while running tests that they don't quite work for sm1; they use int uniforms. It should be easy to change them to use float uniforms instead and implicitly cast. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/124#note_27991