19 Sep
2022
19 Sep
'22
3:09 p.m.
Just my 2cents. Also, in case you need it, we have IAsyncAction implemented in Windows.Gaming.Input and Windows.Media.Speech. It seems to me, that these should actually use the implementation provided in this Dll instead of having their own. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/891#note_8834