3 Feb
2024
3 Feb
'24
1:57 a.m.
Found while refactoring FFP code; no known application is affected. -- v2: wined3d/glsl: Pass through the specular varying when SPECULARENABLE is FALSE. wined3d/glsl: Always set WINED3D_SHADER_CONST_FFP_LIGHTS in FFP constant update masks. d3d8/tests: Add more tests for SPECULARENABLE. https://gitlab.winehq.org/wine/wine/-/merge_requests/4956