28 Feb
2024
28 Feb
'24
2:04 p.m.
We need to provide an EGLConfig when creating a surface, otherwise EGL wouldn't know which format to use when creating the underlying surface buffers.
Yes, but if it doesn't actually make any difference and if a surface with an arbitrary config and a config-less context can be used for any Win32 pixel format, then maybe we could use a generic config (say the most feature-ful one) and save the complexity of surface recreation and pixel format changes? -- https://gitlab.winehq.org/wine/wine/-/merge_requests/5177#note_62931