4 Jul
2023
4 Jul
'23
1:51 p.m.
This is only supported/used for HLSL sources, and I think the documentation should reflect that. (See e.g. the documentation for VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE.) The documentation for some of the existing compilation options probably has room for improvement as well. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/261#note_37795