2 Jun
2023
2 Jun
'23
9:30 p.m.
On Thu Jun 1 14:18:57 2023 +0000, Giovanni Mascellani wrote:
Maybe we should just decide that we always use `const hlsl_type *` everywhere, just like with the shader location? In another MR, of course. The only reason we don't do that is the bytecode_offset field. Which is a bit awkward.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/209#note_34532