10 Jul
2024
10 Jul
'24
4:22 p.m.
Scene resetting probably should apply to d3d8 and ddraw as well; would you mind testing that and then moving the wined3d_device_end_scene() call to wined3d_device_reset() if so? -- https://gitlab.winehq.org/wine/wine/-/merge_requests/6042#note_75794