14 Apr
2023
14 Apr
'23
12:45 a.m.
Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl_sm1.c:
+ { + case HLSL_SAMPLER_DIM_1D: + res_type = 1; + break; + + case HLSL_SAMPLER_DIM_2D: + res_type = 2; + break; + + case HLSL_SAMPLER_DIM_CUBE: + res_type = 3; + break; + + case HLSL_SAMPLER_DIM_3D: + res_type = 4; + break; I believe these are D3DSAMPLER_TEXTURE_TYPE.
Or enum vkd3d_sm1_resource_type. I don't really know why we invented our own sm1 definitions, though... -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/159#note_30005