19 Oct
2023
19 Oct
'23
1:03 a.m.
Francisco Casas (@fcasas) commented about tests/hlsl/ceil.shader_test:
+todo draw quad +todo probe all rgba (7.0, 8.0, 0.0, 4.0) 4 + +[require] +shader model >= 4.0 + +[pixel shader todo] +uniform int4 u; + +float4 main() : sv_target +{ + float a = ceil(u.r); + int2 b = ceil(u.gb); + float4 res = float4(b, a, u.a); + return ceil(res); +} This test actually compiles in ps_2_0 and ps_3_0.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/417#note_49257