27 Jan
2023
27 Jan
'23
5:32 p.m.
Zebediah Figura (@zfigura) commented about dlls/d3d12core/main.c:
+ +#include "wine/debug.h" + +WINE_DEFAULT_DEBUG_CHANNEL(d3d12core); + +HRESULT WINAPI D3D12GetInterface( REFCLSID clsid, REFIID riid, void **out ) +{ + FIXME( "clsid %s, riid %s, out %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), out ); + return CLASS_E_CLASSNOTAVAILABLE; +} + +UINT WINAPI D3D12SDKVersion(void) +{ + FIXME( "() - stub.\n" ); + return 4; +} Do you need to actually implement these?
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/2045#note_22168