23 Dec
2025
23 Dec
'25
11:04 a.m.
On Tue Dec 23 11:04:39 2025 +0000, Elizabeth Figura wrote:
I think we need the CLIENT_STORAGE_BIT pools here, don't we? I'm getting an assert in d2d1 without them. Or was the intent to use the non-uniform pools for those? I had been testing this on top of a patch to get rid of the CLIENT_STORAGE_BIT distinction when selecting or allocating memory types (it doesn't seem to matter on Nvidia at least) so I missed that problem. Updated with those duplicated as well.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/9811#note_126050