28 Mar
2024
28 Mar
'24
8:19 p.m.
HLSL_CLASS_OBJECT does not really have much in common, and a lot of code currently uses it assuming that all objects are resources, which is not actually true. Most users of HLSL_CLASS_OBJECT want to check for specific types, and so we can simplify code a fair amount by promoting all object "base types" to top-level classes. This series is a first step, comprising some cleanup towards that goal. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/745