3 Nov
2022
3 Nov
'22
1:31 p.m.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.y:
} }
+static bool type_has_object_components(struct hlsl_type *type, bool within_struct)
I am bit puzzled by the name `within_struct`. It seems to me that that variable is set when we are *not* inside a struct, isn't it? -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/42#note_12974