28 Jul
2022
28 Jul
'22
2:23 p.m.
Star Trek Starfleet Academy does not like it when available video memory goes down after creating a system memory resource. It destroys all its textures and recreates them, and in some sitations forgets to recreate one or another texture, resulting in rendering bugs. I suspect the game is trying to detect focus loss by monitoring for unexpected video memory changes. --- I am open to renaming WINED3DUSAGE_PRIVATE to something else, like WINED3DUSAGE_NO_VIDMEM_ACCOUNTING. This particular name is ugly long though. -- v3: ddraw/tests: Add some video memory accounting tests. https://gitlab.winehq.org/wine/wine/-/merge_requests/521