12 Apr
2024
12 Apr
'24
11:36 a.m.
Giovanni Mascellani (@giomasce) commented about tests/shader_runner.c:
set_resource(runner, runner->ops->create_resource(runner, ¶ms)); }
+ if (match_string(line, "depth", &line)) + runner->comparison = parse_comparison_func(line);
Is there a specific reason for having this as part of the drawing instruction? Couldn't it be a property set with a dedicated instruction like `dsv clear`? -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/777#note_67713