26 Jun
2025
26 Jun
'25
10:40 a.m.
On Thu Jun 26 10:40:38 2025 +0000, Conor McCarthy wrote:
No hangs in Killsquad from around 500 character switches. `MEError` is received in about 1 in every 100 cases. There is a chance of regression in games which use media sources directly if they don't handle the `MEError` gracefully, but that seems unlikely. If they use a source instance directly for some reason they are not going to handle IMFMediaShutdownNotify either.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/8415#note_108037