7 Nov
2023
7 Nov
'23
6:54 p.m.
More preparatory work to declare I/O variables from the signature. -- v3: vkd3d-shader/spirv: Use register counts from the signature and shader desc. vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc. vkd3d-shader/spirv: Use the array sizes for shader phase builtins as well. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/439