16 Feb
2023
16 Feb
'23
3:06 p.m.
This shader causes an assertion to be thrown: ``` float4 main(uniform float4 u) : sv_target { lit(u.x, u.y, u); return float4(0.0, 0.0, 0.0, 0.0); } ``` Please, check the argument types in `intrinsic_lit()`. As usual, having a few tests with uncommon types would be great (and would have spotted this problem immediately). -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/88#note_24538