2 Apr
2024
2 Apr
'24
6:12 a.m.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
+ dst->u.reg.idx[1].offset = offset; + dst->u.reg.idx[1].is_in_bounds = record->code == CST_CODE_CE_INBOUNDS_GEP; + dst->u.reg.idx_count = 2; + + return VKD3D_OK; +} + static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const struct dxil_block *block) { enum vkd3d_shader_register_type reg_type = VKD3DSPR_INVALID; const struct sm6_type *type, *elem_type; enum vkd3d_data_type reg_data_type; const struct dxil_record *record; - enum vkd3d_result ret; struct sm6_value *dst; + enum vkd3d_result ret; Minor, but is this useful?
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/750#note_66654