19 Jun
2024
19 Jun
'24
8:32 a.m.
I need to do some research; there may be a better way to solve this problem.
Well, if it's purely about not resetting state, wined3d_device_reset() has a "reset_state" parameter that can be set to FALSE. The reason it's currently set to TRUE is mostly because the wined3d_device_reset() call was introduced before the "reset_state" parameter, and TRUE matches the previous behaviour. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/5872#note_73688